
In particular, Chimera Brains which you can find in Calm Lands but were going to hunt them in. You can also use existing spheres with less than +4 if you want to save on Clear Spheres/+4 Spheres, there's plenty of space to get everything you need. Instead the most efficient way to get them is by bribing enemies. You need about 63-ish spheres with +4 to get a stat to 255, given that characters have some base stats (+- a few extra depending on character). This is the most time-consuming achievement in the game, and should only really be attempted last. You have more than enough space to get all the stats you need, and you can't delete skills - so there's no way to screw anything up. Since the grid's layout is irrelevant, you can just put your spheres wherever you like. Magic isn't needed at all for postgame content. If you want to dodge every dodgable attack, you need a total combined 290 Evasion + Luck, so with 114 Luck you'd need 176 Evasion. If you get 114 Luck you won't need any extra Accuracy. You won't always hit Dark Mindy (hardest enemy in the game to hit) but you can kill her using overdrives since those always hit. A good compromise is 114 Luck, which will allow you to always hit Dark Yojimbo and Penance. Completing the Sphere Grid is relatively easy but you will have to add Spheres to nodes in order to continue to increase each characters stats. Since Luck is very time-intensive to farm, you might not want to go for 255 there. Assuming you're always starting with Auron and his CW (and there is no reason not to), Agility beyond 170 will do nothing whatsoever.Īccuracy/Evasion/Luck all synergize with each other, so how much of those you need usually boils down to how much Luck you are willing to farm. Some stats are fairly straightforward to just max at 255: Strength, Defense, Magic Defense.Īgility effectively maxes out at 170. You also don't need more than 9,999 HP/more than 999 MP. You don't need all stats at 255 to beat all the superbosses. How to optimize the grid depends on what you mean by "optimize". Luck is a little special in that both the +4 stat sphere AND the activation sphere drop from special creation bosses (Earth Eater and Greater Sphere). The +4 stat spheres all drop in the Monster Arena, usually from species creations: To unlock the Clear Sphere you need 5 of all monsters that can be captured - so no bosses, no arena monsters, etc. Which sphere grid paths have you used What combinations are strong What have you tried that doesn't work well What are some potentially good theory-crafts So far I've read/thought about using: Sending Rikku into Yuna's path because of Rikku's high Agility stat, it allows for more actions in a fight for healing your characters.
